Wobble was the final project for my 2nd year Creative Computing Course.
Wobble is a interactive music toy that plays its environment. The shell is all 3D printed and the sound is being generated in C++ which is running on a Raspberry Pi 2 inside the device. There are 2 ultrasonic sensors that detect distances from objects around it. One sensor is playing the melody and the sensor on the top is creating a frequency modulator which modulate the frequencies created by the first sensor. The last sensor is a light sensor on the top which takes readings of the light in the environment and depending on the light in the room, the sound will change.
Wobble was designed and built as a concept for a interactive music toy using the environment as the core component to the experience.
Design partner Johan Gelinder
2016